At which point we get a validation error and a native crash with MoltenVK: However, it apparently tries to recover from this exception by recreating the GraphicsDevice. System.InvalidOperationException: The render target must not be set on the device when it is used as a texture.Īt .t_Item (System.Int32 index, .Texture value) in :0Īs a result of this exception, it destroys the GraphicsDevice (which internally destroys the Vulkan device).
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